Patches fixtures - called from PatchMenu.xml and overloaded to perform work later on.
Namespace: Fixtures
Void Fixtures.PatchFixtures(String group, IEnumerable<Handle> handleList, String fixtureManufacturer, String fixtureName, String fixtureMode, Int32 currentFixtureQuantity, Int32 currentDmxSpacing, String patchedHandles)
http://[ip]:4430/titan/script/2/Fixtures/PatchFixtures?group={string}&handleList={handleList}&fixtureManufacturer={string}&fixtureName={string}&fixtureMode={string}¤tFixtureQuantity={titanId}¤tDmxSpacing={titanId}&patchedHandles={string}
group ( String ) : The bank type to patch to - Fixtures = touch screen, Presets = console handles. Other handles shouldn't be possible.
handleList ( IEnumerable<Handle> ) : Reference list of handles passed in by menu.
fixtureManufacturer ( String ) : The fixture manufacturer.
fixtureName ( String ) : Name of the fixture.
fixtureMode ( String ) : The fixture mode.
currentFixtureQuantity ( Int32 ) : The current fixture quantity value.
currentDmxSpacing ( Int32 ) : The current DMX spacing to add between fixtures (default should be number of channels on fixture).
patchedHandles ( String ) : A menu system property to store the created fixture handles in.