Member Value |
Description |
OnButtonDown |
Fires when a button is pressed
|
OnButtonUp |
Fires when a button is released
|
OnSelect |
Fires when a button or menu item has been selected
(button down followed by button up)
|
OnAlternateSelect |
Fires when a button or menu item has been selected in an alternate way
Eg Right click, a modifier key is held or a long press on a touch screen
|
OnRangeSelect |
Fires when the user completes a range selection
|
OnPreviewRangeSelect |
Fires when the user is creating a range selection.
Fires for the complete range every time the range changes whilst it is beind dragged out
|
OnDescendInto |
Fires when we enter a menu by pushing it onto the stack
Doesn't fire when the menu is refreshed or when entering a menu
by returning up the menu stack.
|
OnEnter |
Fires when we enter a menu from a different menu
(ie doesn't fire on refresh)
|
OnLoad |
Fires every time we enter a menu
|
OnLoaded |
Fired when a menu completes loading.
|
OnExit |
Fires when we leave a menu either by pushing a further
menu in front or popping this menu off
|
OnAccendOut |
Fires when we leave a menu by popping it off the stack.
This will always be called, in sequence whenever
we exit up through a menu but not when decending from the menu
NB: Will also be called if a menu is replaced.
|
OnEnterView |
Fires when a item page enters view (ie becomes the current page)
|
OnLeaveView |
Fires when an item page leaves view
|
OnValueChanged |
Fires when the value of a panel item changes eg a fader move
|
OnValueInitialise |
Fires when the value of a panel item is initialised.
This happens when the panel first connects and we need to synchronise the level with the actual hardware position.
|
OnCaught |
Fires when a menu exception is caught
|
OnStepNext |
Fires when a wheel steps forward
|
OnStepPrevious |
Fires when a wheel steps back
|
OnPropertyChanged |
Fires when an ActionScript Property changes value
|
User |
Events registered and fired via the Actionscript interface
|