Places the specified shape in the programmer and plays it on the currently selected fixtures.
Namespace: Editor.Shapes
Void Editor.Shapes.CreateShape(String shapeId, Boolean runOnCells, Boolean absolute)
http://[ip]:4430/titan/script/2/Editor/Shapes/CreateShape?shapeId={string}&runOnCells={bool}&absolute={bool}
shapeId ( String ) : The name of the shape to create.
runOnCells ( Boolean ) : if set to true [run on cells].
absolute ( Boolean ) : if set to true absolute.